About

Evgenii, or Eugene when that is easier. Based in Prague, working on design systems, accessible interfaces, and the tooling that lets AI build production UI on solid foundations.

I build the systems that let good design scale — by hand and with AI.

I'm a Staff Product Designer at Wrike, where I own a token-driven design system used by 20+ designers and developers. My work sits between product thinking and implementation: components, patterns, documentation, and the accessibility work that makes all of it trustworthy.

Lately that means preparing design systems for AI tool integration — living documentation, machine-readable tokens, and MCP-based workflows that let agents generate interfaces that stay on-system instead of drifting from it.

Experience

01

Wrike

Staff Product Designer, Design Systems · 2020–present

Built a token-driven design system spanning two brand-wide redesigns, with documentation clear enough for AI tools to use it directly.

02

Wrike

Front-End Developer, Accessible UI · 2014–2020

Led WCAG AA remediation across 90%+ of the product's UI and built a 6-person accessible-UI team.

03

10+ years

Design systems + front-end engineering

Moving fluidly between Figma and code — the full history is on the resume page.

Full experience & resume

Principles

01

Make the model visible

Interfaces should help people understand what the system knows and what it will do next.

02

Prefer useful constraints

A smaller, explicit surface is usually easier to operate, test, and trust.

03

Ship the whole state space

Loading, empty, error, and recovery paths are product work, not cleanup.