About
Evgenii, or Eugene when that is easier. Based in Prague, working on design systems, accessible interfaces, and the tooling that lets AI build production UI on solid foundations.
I build the systems that let good design scale — by hand and with AI.
I'm a Staff Product Designer at Wrike, where I own a token-driven design system used by 20+ designers and developers. My work sits between product thinking and implementation: components, patterns, documentation, and the accessibility work that makes all of it trustworthy.
Lately that means preparing design systems for AI tool integration — living documentation, machine-readable tokens, and MCP-based workflows that let agents generate interfaces that stay on-system instead of drifting from it.
Experience
Wrike
Staff Product Designer, Design Systems · 2020–present
Built a token-driven design system spanning two brand-wide redesigns, with documentation clear enough for AI tools to use it directly.
Wrike
Front-End Developer, Accessible UI · 2014–2020
Led WCAG AA remediation across 90%+ of the product's UI and built a 6-person accessible-UI team.
10+ years
Design systems + front-end engineering
Moving fluidly between Figma and code — the full history is on the resume page.
Principles
Make the model visible
Interfaces should help people understand what the system knows and what it will do next.
Prefer useful constraints
A smaller, explicit surface is usually easier to operate, test, and trust.
Ship the whole state space
Loading, empty, error, and recovery paths are product work, not cleanup.